FATE POINTS

Using Fate Points (Action points from Modern d20)
You can spend 1 action point either to add advantage to a single d20 roll, to take a special action, or to improve the use of a feat.

Add Advantage to a Roll
When you spend 1 action point to improve a d20 roll, you add advantage to a single roll

Special Actions
A character can perform certain tasks by spending an action point. In addition to the actions described below, some prestige classes or feats (see below) might allow the expenditure of action points in order to gain or activate specific abilities, at the GM’s option.

Activate Class Ability
A character can spend 1 action point to gain another use of a class ability that has a limited number of uses per day. For example, a monk might spend an action point to gain another use of her stunning fist ability, or a warrior might spend an action point to make an additional second wind.

Extra attack
During any round in which a character takes a full attack action, he may spend 1 action point to make an extra attack at his highest base attack bonus. Action points may be used in this way with both melee and ranged attacks.

Spell Boost
A character can spend 1 action point as a free action to increase the effective caster level of one of his spells by 2. He must decide whether or not to spend an action point in this manner before casting the spell.

Spell Recall
Spellcasters who prepare their spells in advance can spend 1 action point to recall any spell just cast. The spell can be cast again later with no effect on other prepared spells. This use of an action point is a free action and can only be done in the same round that the spell is cast. Spontaneous spellcasters such as sorcerers and bards can spend 1 action point to cast a spell without using one of their daily spell slots. This use of an action point is a free action and can only be done as the spell is being cast.

Stable
Any time a character is dying, he can spend 1 action point to become stable at his current hit point total.

Blind-Fight
You can spend 1 action point to negate your miss chance for a single attack.

Dodge
You can spend 1 action point to increase the dodge bonus granted by the feat to +2. The effect lasts for the entire encounter.

HOW DO I GAIN FATE POINTS
Fate points are awarded by the GM in various ways, generally involved in EXCEPTIONAL role-playing, or doing various tasks that make the GMs task easier (such as using Obsidian portal, creating character back stories, painting a miniature, etc)

CURRENT FATE AWARDS

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FATE POINTS

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