Character advancement will be handled in a non-traditional fashion, rather than XP for every kill, which encourages players to kill everything in their quest for progression. Objectives will be identified by the GM (and not necessarily shared to the players) When said objectives or conditions have been met the GM will disperse “Adventure XP” to the players for advancement.

this should mean Stealing the ruby from the top of a tower is not dependant on slaying the guards to advance your characters.

“Good Roleplayer” XP will be handled through additional FATE POINTS

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